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What is Simulator Games
- Jul 06, 2018 -

What is simulator games

In 1888, the German Stowek designed a machine called “automatic egg laying machine” based on the principle of the coin-operated machine of the vending game machine. Just put a coin into the machine and “automatic laying hen” would “ Produce "the next egg with a scream." The machine invented by Stowe is seen as the prototype of a slot machine.

But the game consoles that are really used in the entertainment industry are the "music box" game machines that appeared in Germany at the beginning of this century. As long as the player has a coin, the wheel in the sound box will automatically rotate, and a series of unevenly distributed holes will be used to strike music of different lengths.

Later, the famous magician Burlem designed a coin-operated video game console. Although it is an image, it is still mechanical, after the operator has invested in coins.

You can see the puppets and background movements inside from the observation hole.

Shooting game machine

In the era of economic depression, the gambling industry around the world is extremely prosperous, so many coin-operated such as playing cards (commonly known as mouse machines), horse-horse machines, golf pinball machines, etc., have once replaced the healthy entertainment industry. Until the 1930s, the United States launched a simulation game against competition, in which the "one-armed robber" game machine simulating the gun battle was very popular. Since then, game consoles that simulate various sports (such as shooting, basketball) have also appeared in casinos.

From the end of the 19th century to the 1950s and 1960s, most of the coin-operated game machines belonged to mechanical or simple circuit structures. The players were mostly young and adults. The occasion was limited to playgrounds, the program was less interesting, and the content was single. . At the same time, however, with the rapid development of global electronic technology, the first electronic computer appeared in 1946 after the war, and its technological achievements penetrated into various fields, and a revolution in the entertainment industry was also brewing.

After the Second World War, electronic computer technology has developed by leaps and bounds. First, the bulky vacuum tube was replaced by a transistor. Later, integrated circuits and large-scale integrated circuits appeared, which enabled the electronic computer to be updated from generation to generation, and software technology also developed rapidly. In the United States, there are many computer software design talents. When they work, they often like to compose a "game" that can fight people.

In this way, the ability to exercise programming. This kind of "game" has many different styles, but its characteristics are the ability to use the computer software to design the "analysis" and "judgment" in advance to compete with others. Due to the constant revision of the update, the "intellectual" level of the computer is difficult to distinguish between people and people.

Nolan Bushnall, an electrical engineer in California, USA, saw the future of this "game." As early as during college, Bushnell had run a casino and was well versed in casino operations. Thus, in 1971, Bushnell designed the world's first commercial electronic game console based on his own "tennis" game. This electronic tennis game machine has a dramatic experience: Bushnell, in order to see if it is accepted by people, negotiates with a nearby casino owner and puts it in the corner of the casino. Within two days, the boss called and told him that the so-called "video game machine" was broken and let him go to repair. Bushnell opened the case and accidentally found that the coin box was completely filled with coins, and it was enough to fill the coin acceptor. Successfully inspired Bushnell to further develop and produce electronic game consoles, for which he founded the world's first video game company, Atari.

Today, when we look back at why video games are attractive at first, it is not difficult to realize the truth: video games satisfy people's desire for competition and confrontation, and they always give competitors new challenges. At the same time, it also provides a new picture and music enjoyment for the winner. After all, street casinos are less than casual and economical to play at home. As a result, electronic game consoles began to develop in the direction of “family”. The breakthrough of electronic technology has promoted the development process of “home-based” game consoles. The popularity of color TV sets has made the picture tubes and scanner boards of large game consoles completely colorable. The replacement of the television allows the microprocessor portion to be separated from the display screen. At this time, the game machine is only equivalent to a signal generator, and is connected with the television to form a closed circuit television system. Such an electronic game machine is generally referred to as a "home computer game machine" or simply as a "video game machine."

Today, the popularity of game consoles is the first time that the developer of the first electronic game console, Nolan Bushnall, was unexpected. In the world's largest cities, to the smallest villages, from the most splendid playgrounds in New York to the smallest township children's entertainment spots in the Caucasus, there are thousands of such "battles" in the thousands of households, accompanied by countless Success and failure, excitement and loss. The game console brings a global madness, and no other entertainment can match it. However, what is the reason why the game console is so popular? After reviewing the brief history of game machine development, we can easily realize that technological progress has greatly promoted the development of game consoles.

However, technological advancement is by no means the only factor in the popularity of game consoles. This can be found in the history of Nintendo's development. In 1982, Miyamoto Mao, director of the design office at Nintendo's headquarters, designed the popular program "Super Marley." By the end of 1992, the game card had recorded a sales record of $445 million, but the game's capacity was only 40K. The technical component is much lower than the Sega game, but so far no Sega game sales have been comparable to this game. In response to the great success of this game, Mr. Miyamoto said that his image of Marley, a stubborn Italian plumber, has a common character with many people, so people like Marley. Nintendo’s leader, Yamauchi, is even more blunt: “Because of the new technology, they (Sega) can lead us into the market, but we can say that our game content is better.” Nintendo is relying on it. Choose a good theme, good design strength and Sega company to compete. It can be said that good game content and advanced technology complement each other, and they together create the popularity of game consoles.

Of course, there are other social factors in the popularity of game consoles. The popularity of the game machine is still far from reaching its peak, even reaching the height of a mountain range. Every year, new video games companies around the world come out with new programs, and the development of technology makes it possible to show more exciting programs. It may not be long before the game console industry will surpass all entertainment industries and become the premier spiritual enjoyment.

With the rise of gaming consoles. The construction of the video game city, the simulator entered every corner of the world. China's simulator games exports have also become a major part of the export of large arcade game machine.